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Old 08-14-2003, 10:15 AM   #5 (permalink)
samthebobman
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Join Date: Jun 2003
Posts: 115
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you will need renX, use the material editor (top tool set, drag it left to reveal a chess board like icon, click on it) Once the material editor is open, click the pass 1 tab, then click the textures tab. Tick the Stage 0 texture box, and move the menu to the left, so you can see thw whole tank. select everything on the tank other than the circle on the laser (if you are using chrisV80s high tech paladin) the find the damaged texture, by clicking the box that says 'none', select it from the list (it must be in .tga format for this). now click publish and display, and finaly click assign material to section (the bottom right box in the whole menu). Thats it, now just export the model in w3d format, and export it as AVAdvPaladin_D or something, but it must be diferent from the origional. Repeat the same process to get the rubble version, then all you have to do is change the code so that it says

ConditionState = REALLYDAMAGED WEAPONSET_PLAYER_UPGRADE
Model = AVAdvPaladin_D

and change the rubble one to say the name of the rubble model, thats how you do it
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