Making a turret not move when upgraded.
I've run into a little problem...I have a unit that has a turret initially, then it gets an upgrade and everything changes (unit model, more hp, better weapon, new locomotor). The thing is, afterwards it doesn't have a turret...but it still it wont' turn to fire, it just stays in place and fires(example: it fires its shell backwards...at things behind it). I want the whole unit body to turn on the upgrade...is there something in the turret code to do that for me or what?
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