Yes, it will be totally customizable by editing the unit list wich will be in a TXT...
But i am facing my first problem with Pascal, its TERRIBLE to parse text stuff, it simply cant do that... so i think i should use the same language as westood used to do the game, so we can use the same format to the texts...
i think that TibEd can read the text files and use it, does someone know wich programming language its writen in, and where can i find it? (for free obviously, i dont have any money :dead: )
to prevent the "useless taskforces" stuff, you can simply erase the useless unit from the unit list... or maybe, in a later version, adding a "role=xxx" where xxx is, in dog's case, "anti-infantry" or in engineer case "anti-structure", so the program will put them in their respective taskforces... that mean, no in a tank-based one
