i got the code 4 u
Object USATankCrusader
; *** ART Parameters ***
SelectPortrait = americacrusader
ButtonImage = americacrusader
UpgradeCameo1 = Upgrade_AmericaBattleDrone
UpgradeCameo2 = Upgrade_AmericaScoutDrone
UpgradeCameo3 = Upgrade_AmericaAdvancedTraining
UpgradeCameo4 = Upgrade_AmericaCompositeArmor
UpgradeCameo5 = Upgrade_AmericaShells1
Draw = W3DTankDraw ModuleTag_01
DefaultConditionState
Model = AVLeopard
Turret = Turret
WeaponFireFXBone = PRIMARY TurretMS
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY TurretFX
WeaponLaunchBone = PRIMARY TurretMS
End
ConditionState = REALLYDAMAGED
Model = AVLeopard_D
End
ConditionState = RUBBLE
Model = AVLeopard_D
End
ConditionState = WEAPONSET_PLAYER_UPGRADE
Model = USAHTank
Turret = Turret
AltTurret = Turret
WeaponFireFXBone = PRIMARY TurretMS
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY TurretFX
WeaponLaunchBone = PRIMARY TurretMS
WeaponLaunchBone = SECONDARY WeaponA1
WeaponRecoilBone = SECONDARY WeaponA1
WeaponMuzzleFlash = SECONDARY WeaponA1
End
ConditionState = WEAPONSET_PLAYER_UPGRADE REALLYDAMAGED
Model = USAHTankD
Turret = Turret
AltTurret = Turret
WeaponFireFXBone = PRIMARY TurretMS
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY TurretFX
WeaponLaunchBone = PRIMARY TurretMS
WeaponLaunchBone = SECONDARY WeaponA1
WeaponRecoilBone = SECONDARY WeaponA1
WeaponMuzzleFlash = SECONDARY WeaponA1
End
ConditionState = WEAPONSET_PLAYER_UPGRADE RUBBLE
Model = USAHTankD1
Turret = Turret
AltTurret = Turret
WeaponFireFXBone = PRIMARY TurretMS
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY TurretFX
WeaponLaunchBone = PRIMARY TurretMS
WeaponLaunchBone = SECONDARY WeaponA1
WeaponRecoilBone = SECONDARY WeaponA1
WeaponMuzzleFlash = SECONDARY WeaponA1
End
TrackMarks = EXTnkTrack.tga
TreadAnimationRate = 2.0 ; amount of tread texture to move per second
TreadDriveSpeedFraction = 0.3 ; fraction of locomotor speed below which treads stop moving.
TreadPivotSpeedFraction = 0.6 ; fraction of locomotor speed below which we allow pivoting.
OkToChangeModelColor = Yes
End
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