Thanks, could you explain to me what these all mean
Behavior = FireWeaponWhenDeadBehavior ModuleTag_04
DeathWeapon = InsinearybulletWeapon
StartsActive = Yes ; turned on by upgrade
End
Behavior = DumbProjectileBehavior ModuleTag_06
DetonateCallsKill = Yes
; To tweak a Bezier path, please see GS
FirstHeight = 10 ; Height of Bezier control points above highest
SecondHeight = 10
FirstPercentIndent = 50% ; Percentage of shot distance control points
SecondPercentIndent = 90%
FlightPathAdjustDistPerSecond = 100 ; Can allow a we can tag.
End
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