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Old 08-18-2003, 12:24 PM   #6 (permalink)
JW
Junior Member
 
Join Date: Mar 2003
Location: Netherlands, Hoorn
Posts: 17
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Thanks, could you explain to me what these all mean

Behavior = FireWeaponWhenDeadBehavior ModuleTag_04
DeathWeapon = InsinearybulletWeapon
StartsActive = Yes ; turned on by upgrade
End
Behavior = DumbProjectileBehavior ModuleTag_06
DetonateCallsKill = Yes
; To tweak a Bezier path, please see GS
FirstHeight = 10 ; Height of Bezier control points above highest
SecondHeight = 10
FirstPercentIndent = 50% ; Percentage of shot distance control points
SecondPercentIndent = 90%
FlightPathAdjustDistPerSecond = 100 ; Can allow a we can tag.
End
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