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Old 08-23-2003, 12:32 AM   #10 (permalink)
OminousSilence
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Join Date: May 2003
Location: USA
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Well I am not a total beginner and I know what FlyBy is talking about. Unfortunately, I know what that looks like, since a had a few back when I first start modeling, and this is not it. I think they're called g-shader conflicts or something like that, and have to do with the video card being confused about which object to show, because they overlap. When I got this problem I had NO overlapping parts. This was what Proclone said about it the first time it happened:

Looks like you end up making the side a tiny bit concave by moving that vertex. Make sure the vertex you moved it on to is on the same plane as the one near the front. If they're both in-line and it's stil showing that shading problem then it's probly a smoothing group bug. It's pretty subtle though.. you won't even see that once it's skinned let alone tiny ingame.. so I wouldn't worry about it unless you're really wanting to be a perfectionist.

Unfortunately, it shows through a skin.
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