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Old 08-26-2003, 07:33 AM   #1 (permalink)
CodeCat
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Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
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Default 2 editing questions

1: How do I disable a building's weapon with a command button? The idea is that you can switch modes with 2 buttons (like the ranger) except that one button activates the weapon while the other disables it (making the building hold its fire effectively). Can I do this by switching to a secondary weapon slot but not specifying a secondary weapon in the weaponset, or do I need to do something else?

2: Can I (and if so, how) get a building to get its max hit points reduced when it is firing, but return to the "stronger" state when it stops, like the C&C SAM Site? Alternatively I could give it a different armour type or somehow multiply the damage it takes, but how?
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