2 editing questions
1: How do I disable a building's weapon with a command button? The idea is that you can switch modes with 2 buttons (like the ranger) except that one button activates the weapon while the other disables it (making the building hold its fire effectively). Can I do this by switching to a secondary weapon slot but not specifying a secondary weapon in the weaponset, or do I need to do something else?
2: Can I (and if so, how) get a building to get its max hit points reduced when it is firing, but return to the "stronger" state when it stops, like the C&C SAM Site? Alternatively I could give it a different armour type or somehow multiply the damage it takes, but how?
|