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Old 08-26-2003, 09:37 PM   #8 (permalink)
Nick_Perrin
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Join Date: Jul 2003
Location: Toronto. Ontario. CANADA.
Posts: 71
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Yes, you are right. Using code for the [MultiLauncher] weapon and its cluster, [MultiCluster] (along with projectiles, as warhead is HE for both), you can change the nuke's weapontype to multilauncher, and change the flags nukewarhead= and such appropriately. However, you have to make a dummy infantry(preferably unbuildable!!) with the weapon [MultiCluster](or whatever the airburstweapon= is).

You can have as many multi-missiles as you want as long as the airburst cluster weapons are owned by infantry. You can also use the DZ tutorial on multimissiles to make a working one a little faster(WEEDGUY in RA2 has the V3Cluster weapon). I use the multimissile effect in my mod for the acid rain generator unit, he shoots an invisible proj with speed=100 that airbursts into a cloud and acid rain "missiles" pour down.
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