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Originally Posted by DeeZeL
a very nice idea cannis  .
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It works for me
I also bundle my test map with beta versions of my mod, so if a beta tester discovers a possible bug, he has a place where he can more easily try to reproduce it.
Oh and another thing - in the map you can temporarily set IgnoreGlobalAITrigger=yes (this is a map property, not a rules property). Then a specific AI trigger can be enabled through [AITriggerTypesEnable] - that forces the AI to be limited to using just one AI trigger - letting you quickly test a new AI attack.