Quote:
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Originally Posted by SiliconCore
I found out what it was that was the problem. You HAVE to have TWO building .shp-files. One for arctic and one for temperate enviroment.
NA[buildingname].shp for soviet arctic
NG[buildingname].shp for soviet temperate
GA[buildingname].shp for allied arctic
GT[buildingname].shp for allied temperate
[buildingname] is ofcourse replaced with the actual name you have on the building.
Thanks for your help guys 
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More specifically...
The game looks for theater-specific art ALL the time. If theater-specific art is NOT found, the game will FALL BACK to using "generic" art.
Building names should begin with either G (Allied), N (Soviet) or C (Civilian) for RA2, and for Yuri's Revenge, Y (Yuri). Otherwise you can't count on the building showing up, especially if it is to be palyer-buildable.
GANAME - arctic
GTNAME - temperate
GUNAME - urban
GDNAME - desert (YR)
GLNAME - lunar (YR)
GNNAME - newurban (YR)
GGNAME - generic
New buildings that don't leave rubble would require only GGNAME and GANAME versions. If a building is to leave rubble, the rubble frame uses a theater-specific palette, so you really would have to make the whole list of building versions (but then you don't need GGNAME of course).
If you are replacing an existing building, you should check to see all the theater-specific versions that exist - since GGNAME never overrides a theater-specific version.