Thread: Terrorist AI
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Old 08-28-2003, 10:22 AM   #3 (permalink)
Colton
Senior Member
 
Join Date: Aug 2003
Posts: 109
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Not sure what you mean. Is this found in the FactionUnit.ini or some place else? "All Hunt" - Is there a unit that currently uses this? I'm confused.

Are you talking about this:

Behavior = CommandButtonHuntUpdate ModuleTag_09 ; allows use of command button hunt script with this unit.
End

Also, found this interesting within the FactionUnit.ini about the Terrorist:

Behavior = AIUpdateInterface ModuleTag_03
AutoAcquireEnemiesWhenIdle = Yes
End

Wouldn't that basically tell the Terrorist if it's just standing around to
go look for something to destroy? It seems that currently, when a
Terrorist is built - he comes out of the barracks and waits for you
to control him (which makes sense), but if he were to be "dropped"
into the heat of a battlefield - he'll just stand there without engaging
a enemy unit.

Interestingly enough, using Rebels or TunnelDefenders will work
without any problems - they'll start shooting up the place. So, I'm
looking for that magic combination to make the Terrorist agressive
when the GLA Technical has been destroyed and surrounded by the
enemy.

Appreciate the help.

Colton
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