Thread: Terrorist AI
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Old 08-28-2003, 01:39 PM   #4 (permalink)
CodeCat
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Join Date: May 2003
Location: Eindhoven, Netherlands
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The AutoAcquireEnemiesWhenIdle part simply allows units to auto-engage enemies that come within weapon range. Compare the crusader to the inferno cannon or the overlord to the tomahawk for example.

What you need is a keyword/script that tells units that exit the transport when it is destroyed to go into guard area mode. Don't know how to do it though.
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