Thread: particle cannon
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Old 08-30-2003, 05:13 PM   #2 (permalink)
DJRowley
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Join Date: Mar 2003
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Play with the Behavior = ParticleUplinkCannonUpdate ModuleTag_12 bit in the ParticleUplinkCannon entry infactionbuilding.ini

TotalFiringTime = 2000 ;The total ground contact time of the beam

DamagePerSecond = 4000 ;Amount of damage inflicted per second
TotalDamagePulses = 10 ;The total number of damage pulses -- less means more damage per pulse, but less accurate
WidthGrowTime = 200 ;The amount of time it takes for the beam to reach full diameter (same value used for shrinking)
BeamTravelTime = 250 ;How long it takes for the beam to hit the ground after leaving the firing dish.
DamageType = PARTICLE_BEAM ;Type of damage inflicted.
DamageRadiusScalar = 10. ;Multiplies the radius (relative to beam diameter) so that things close to the beam can get hit too!

Would produce a nice blast I think......
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