muzzleflash is a bone and a geometri
to make it transparant use the shader add in the material editor
in other words press m in gmax
find shader
choose add
make sure that the muzzlefx is 2-sided youll find that option in w3d tools where you deside if a thing is a bone or geometri
look further down in that option and mark 2-sided
other wise the flash will be invisible at some fields of vision
if this aint clear enough send the muzzle flash material
|