Thread: Skinning
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Old 01-26-2003, 12:13 PM   #3 (permalink)
Proclone
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Join Date: Jan 2003
Location: Canada
Posts: 400
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This seems to be a main choking point right now. Everyone has seen 3D models and generally anyone can make a 3D model (now how GOOD it actually is is dependant on skill, but everyone can grasp teh principals of making the model nevertheless)

However the next CRUCIAL step it making the model's skin. And people always skip ahead to photoshop once their model is "done" not realizing they've missed the most important part of the modelers role in skinning.

Creating the UVW map.

I'd try to explain it here but since I've gotten at least 3 people indirectly asking about this over the past week I've bit the bullet and started a gmax/renx tutorial. It should be done pretty soon and it covers the BASIC concepts of how you can do this in gmax. [pokes Deezire, get on ICQ I need to talk to you ]
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