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Old 09-08-2003, 10:21 PM   #6 (permalink)
key0p
Senior Member
 
Join Date: Aug 2003
Posts: 1,087
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I am n00b thats like a foriegn language lol

All vertices were welded...

I guess Ill go take a look at help topics see what an "incorrect normal" is heh

Its all good anyway, I just deleted the bottom polygons, the only reason I had them on the bottom in the first place was so it was easier when I modelled it, still gotta optimise it a lot on the underside, currently its a mess under there
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