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Old 09-12-2003, 12:39 AM   #8 (permalink)
SoulReaver
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Join Date: Jun 2003
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the reason you see your model this way is because the normals are fliped. to fix this apply "normal" modifier to your model(s) (you can find it under "modifier list" mesh editing>normal on your right control panel) then just select "flip normals" option, convert your model to mesh/poly and your done.
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