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Old 09-12-2003, 03:31 AM   #23 (permalink)
DeathAngel
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Join Date: Aug 2003
Location: the Netherlands
Posts: 228
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hey, a little update by me
I've made all the weapons of the MC2 game, except for the autocannons since I'm still working on the visuals for that.
I Figured out a way to make a mech be able to carry up to 9, or even 15 different weapons.
I've made a verry decent looking Gauss and PPC and ERPPC since those are not found in Generals. I'll check with aladin ifI can post some screens.
I'm currently busy making the missiles "swarm" since a Vulture can launch up to 80 missles, I want them to look good, and nog be a contunious stream of smoke and some tiny rocketengines. I've already figured out a way to give them random swirling effects but I need a little help from aladin with that. I'm not going to tell how I did all this since we're still in development, once a new version is out you can drool all over the pretty codes we've made

But 1 thing I still am not quite sure of is how to equip the mech, I mean I don know HOW, but what should I give them ?
When I look at various pages, the MadCat for example is pretty much always different in weapon loadout.
Also, and that is simply my lach of knowledge I dont know what the LBX AC's are and the X lasers
I've not played MC2 yet, but I'm downloading it, since none of the local stored carry it anymore
problem is Overnet is pretty damn slow


Also I could use some advice on wich weapons table to use
thise one: http://www.sarna.net/btech/bt-mw4-weapons.shtml
or this one: http://www.mechdropzone.com/weapons_stats.html

any of you die hard-Mechers out there who can tell me wich is the most realistic table ?
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