Rocking warheads
I'm having a problem with one of my warheads. It supposed to use some sort of rocking logic, but I'm getting unfavorable results with the "DirectRocker=yes" tag (i.e. Tank always flips over when targeted even if the shell detonates seven cells away or so, doesn't effect multiple units when targeting one unit). I attempted to use "Rocker=yes" logic, but it didn't get the desired affect either. I'll post the rules below:
;Meklar Cannon, 150mm
[MeklarC]
Damage=5000
ROF=300
Range=23
Projectile=CannonJetAssisted
Speed=40
Warhead=Seis
Report=GrandCannonAttack
Anim=EXPLOMED
Bright=yes
Burst=1
MinimumRange=7
Lobber=yes
; UCCR seismic warhead, can easily flip over tanks and vehicles
[Seis]
CellSpread=1.0
PercentAtMax=.5
Wall=yes
Wood=yes
;Verses=25%,25%,25%,75%,100%,100%,65%,45%,60%,60%, 100%
Verses=1%,1%,1%,3%,3%,3%,1%,1%,1%,5%,5%
Conventional=yes
InfDeath=3
AnimList=EXPLOLRG
ProneDamage=10%
;Rocker=yes
ShakeXlo=2
ShakeXhi=2
ShakeYlo=10
ShakeYhi=10
DirectRocker=yes
Any solutions?
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