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Originally Posted by Commander-Havoc
1. Possible to add Both Missiles to the Same silo.
2. Possible to change the warhead like the Scud Launcher.
or
3. Possible to add a second silo.
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1. Just adding the extra special power should work I guess. Don't know though if the handling for the timer (which gets the missile to raise prior to being ready to fire) will work with two timers.
2. No. At least I don't think so. The nuke, I believe, uses a no-damage-type warhead, meaning it does 100% damage no matter what. I'd like to see if it's possible to change this though.
3. Probably. Just copy the existing silo, give it a new name, and edit the stats. Easy. Then make a new commandbutton for it and add it to the dozer command set.