View Single Post
Old 09-13-2003, 08:23 AM   #2 (permalink)
CodeCat
Senior Member
 
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Send a message via ICQ to CodeCat Send a message via MSN to CodeCat
Default Re: 2 Nukes 1 Silo!!!

Quote:
Originally Posted by Commander-Havoc
1. Possible to add Both Missiles to the Same silo.
2. Possible to change the warhead like the Scud Launcher.
or
3. Possible to add a second silo.
1. Just adding the extra special power should work I guess. Don't know though if the handling for the timer (which gets the missile to raise prior to being ready to fire) will work with two timers.

2. No. At least I don't think so. The nuke, I believe, uses a no-damage-type warhead, meaning it does 100% damage no matter what. I'd like to see if it's possible to change this though.

3. Probably. Just copy the existing silo, give it a new name, and edit the stats. Easy. Then make a new commandbutton for it and add it to the dozer command set.
CodeCat is offline   Reply With Quote