View Single Post
Old 09-13-2003, 10:17 AM   #4 (permalink)
CodeCat
Senior Member
 
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Send a message via ICQ to CodeCat Send a message via MSN to CodeCat
Default Re: 2 Nukes 1 Silo!!!

Quote:
Originally Posted by Commander-Havoc
2.You can actualy make the Nuke have 0 damage. This is how the Baikonur Nuke works no damage just Chemical blast which i have done and want to add as second Nuke to the Current Silo.
No...

What I meant was that the nuke has no damage TYPE attached to it (not that I know of anyway), but you CAN adjust the damage itself...
CodeCat is offline   Reply With Quote