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Old 09-14-2003, 09:36 AM   #9 (permalink)
Renegade
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Join Date: Jan 2003
Location: Hamburg, Germany
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Quote:
Originally Posted by premier89
There is, the "DirectRockingCoefficient=" tag. However, that is for Direct Rocking, which isn't good for an artillery piece that lobs shells some 20 cells ;i.e., shell misses, yet even if the target vehicle is no where near the shell it flips over no matter what (like on the other side of the map). DirectRocker= was orginally for the brute. But if there is a DirectRockingCoefficient= tag, wouldn't there be a plain ol' RockingCoefficient= tag? Just a hunch, but if anyone confirms that before me, post here.

I used "Rocker=" with 500 damage modifying the rocking amount guys, but the vehicle blows up before it gets a chance to tip over . Even when the shell isn't htting it directly it STILL takes about 38 cannons to flip over one IFV. What is the probelm?
wtf? Errm...I think you got the wrong impression of rocking...?! Rocking is not made to flip over things! DirectRocking is made for this. Rocking is only there so it doesn't look like the vehicles are totally uneffected by a cannon...
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