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adding smoke trail to animated object ?
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09-15-2003, 06:02 PM
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DeathAngel
Senior Member
Join Date: Aug 2003
Location: the Netherlands
Posts: 228
adding smoke trail to animated object ?
to put it simple: how can I do this ?
I tried with the "ParticleSysBone = *** ***Exhaust"
but all it does is draw a straigh smoketrail behind my moving (animated) object
also tried "Behavior = BoneFXUpdate" but no luck also
anybody have any tips ?
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