Yep, the game itself is more closely integrated with WB than RA2 was with FA2 - the Name= statement in RA2 was useless, but FA2 used it for object sorting as FA2 did not read the CSF file - its a similar deal here.
You missed out MISC_NATURAL, AUDIO, WAYPOINT and TEST - those would not be used for player objects but are parsed for WB sorting purposes.
More will be clear when tutorials arrive - its difficult to establish the bigger picture by drilling into the one file
