How does the game know what script files to read? I added new music scores to the game to replace the old ones. Then I open WorldBuilder and add the necessary scripts in the playerCivilian script folder. Then can I just save that folder to a new file and the game will recognise it? And if so, if I use scripts that contradict each other (my script disables the original music, but the standard scripts enable it), which one will take precedence over the other? Or will it not read the new file, so I have to save the whole skirmishscripts file?
BTW, you people must be going mad with all my questions

But I'm almost sure it'll be worth it in the end. Be patient...
