Thread: Russia Mod
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Old 09-19-2003, 06:50 PM   #7 (permalink)
SiR_RiPPER
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Join Date: Sep 2003
Posts: 9
Default Straightening things out

Russia has always been ahead of every other countries in practical designs, meaning that they have (for example) the best aircraft flying at the moment, even without the U.S. technological miracles that make U.S. aircraft equal to theirs. So, Russia is based in raw firepower instead of accuracy, meaning they use stronger weapons, at a greater scale-I want to make this ability feelable in the game, but if all the Russian offensive firepower is backed up by a great defensive system (like the GLA defenses) the game would not be balanced, so Russia would have a great advantageagainst other factions. So I've decided tomake the Russian war machine as real as it gets,but to make its defences weaker, so that this firepower is somewhat restricted for protecting the home base, thus making the Generals "star" abilities and strategic weapons valuable for victory; this can't be done that easily with other factions, as their strategic weapons are of minor effect (except for the EMP bomb).

To cut a long story short, this means that the Russians defensively are restricted to a simple bunker, while offensively are unrestricted, with maybe the greatest arsenal to appear in C&C Generals._
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