One of the sites in the community (can't remember which :S ) stuck up the ini's from ZH, after looking through them i found:
Code:
IsEnclosingContainer = No
Add this to the garrison module to have the garrisoned units show (i think? it's from the US Firebase)
Code:
Behavior = GrantScienceUpgrade ModuleTag_Science
GrantScience =
TriggeredBy =
End
Yay! a way to grant a science from an upgrade without using map scripts
You can give the commandsetupdate module a RemovesUpgrades = tag, this is used for a commandset switch for the GLA worker....
And then theres the bike code, which is quite interesting..... each rider grants the bike a conditionstate, which is used to change the rider graphics and the weapons....
There were a few other cool new things i noticed, but i can't remember any of them off the top of my head....