Not exactly but you can certainly mod ZH to play like Generals LOL.
Editing ZH is almost a dream - for me its just like going back to the old days of earlier versions of Generals where you could get away with doing just about anything. For example, the GrantScienceUpgrade that Sleip mentioned was there at some point then it went (go figure).
The great news is that although ZH will install into a new directory with new registry entries, it refers ot the BIG files from the original Generals installation directory - ZH is not a standalone, so it needs to read the original files.
One thing I never asked though was how the -mod switch will work (ZH does support it) and I cant remember if ZH will read custom BIGs that you stick in the Generals directory - mione was 'all in one' together so never really considered this.
If you already have a Generals mod working fine then conversion to ZH is a simple case of adding the new lines to your INI set, the only drawback is that youll have to install them where ZH needs them (unless like I said it will read a new BIG file from the Generals dir). One word of caution - Generals will of course hang if you include ZH INI commands in it.
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