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Old 09-23-2003, 04:23 AM   #3 (permalink)
samthebobman
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Join Date: Jun 2003
Posts: 115
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for a start, poly counts mean nothing, they can be as high as you want them to be, as only animated models will lag, and when a high poly units is created it will lag, but thats all, there is absolutely no lag during normal game play (i know i build 10 30,000 poly tanks, so thats 300,000 polys plus normal units, and lag only occured when it was first constructed)

What really lags generals is high poly animated units, like infantry (who are constantly moving), and huge ammounts of particle fx's, which there is a limit set already, so generals is very mod friendly because of this, as it means you can be very sloppy, but dont as sloppy models look bad.
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