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Originally Posted by DeathAngel
Quote:
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Originally Posted by Oldfaq
use the line of code which makes it follow the target, and then theres a TargetDistanceFollow = or something like that hjak it up to like 100000000000000000000 so then it will beable to follow and hten hit it no matter what
oldfaq
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ehm, am I just reading this wrong or are you suggesting he does the exact opposit of what he wants to do ?
He wants the missles to track target, but scatter just before impact, to get a bit of an area effect
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What oldfaq ment i think was if you can make it hit always no matter what then you could do the opposite and put a low number and it will have more of a chance to miss if object gets out of range.