Thread: Bone help
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Old 10-03-2003, 06:46 PM   #1 (permalink)
Freefall
Senior Member
 
Join Date: Jun 2003
Posts: 177
Default Bone help

I did some boning on my spitfire, I wanted a prop on it. So i did this
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Object AmericaJetRaptor

; *** ART Parameters ***
SelectPortrait = SACRaptor_L
ButtonImage = SACRaptor

UpgradeCameo1 = Upgrade_AmericaLaserMissiles
UpgradeCameo2 = Upgrade_AmericaAdvancedTraining
;UpgradeCameo3 = NONE
;UpgradeCameo4 = NONE
;UpgradeCameo5 = NONE

Draw = W3DModelDraw ModuleTag_01

DefaultConditionState
Model = AVRaptor
Animation = NVCargoPln.NVCargoPln
AnimationMode = LOOP
ParticleSysBone = Propeller01 JetBlackTrailThin
ParticleSysBone = WingTip01 JetContrailThin
ParticleSysBone = WingTip02 JetContrailThin
HideSubObject = BurnerFX01 BurnerFX02
WeaponLaunchBone = PRIMARY WeaponA
End

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Now the problem is, the animation is working already. But the background of the prop is still a colored plane (a gmax plane, not a real one ). I think the problem is that I still don't know how to 'hide' the bones . So you can't see the bones in generals but still they 'work'. Anybody who to get this right?
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