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Originally Posted by smurfbizkit
The propoganda healing module, does this need some special things to get it working? I tried a good deal of things, putting it on infantry...on my buildings, etc...and it crash's the game every time the thing is built. I then tried adding things to its kindof list...that didn't work either. Hell, I even tried putting an ocl on a unit that gave it an upgrade that was a movable building that had the module on it...that didn't crash, but it didn't work either. Has anyone messed with this before?
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Post the code you originally used for the healing effect, maybe I or someone else can see what's wrong.
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Originally Posted by smurfbizkit
not related to the above:
How about this strange problem, your infantry not being able to capture civilian tech buildings(but able to capture enemy buildings). My unit is based off of the ranger code completely...just a few slight alterations. However, when I hover over the tech building it shows the hacker computer cursor.
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The capturing probably still works, but somehow the hacking takes precedence over the capturing. But you can disable hacking civilian buildings alltogether by removing NEED_TARGET_NEUTRAL_OBJECT from the button in CommandButton.ini. That way the only choice is to do a ranger capture rather than a hack.
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Originally Posted by smurfbizkit
This last one is about sciences, how do you make it so that you can only pick one "general" or "subside"(as in pro:gen). I don't need full details, just the basic description of how it goes...since right now I have a decent way of doing something to that effect, but I might want to switch it over to this(if it won't completely screw up our ai).
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Well, even the basic description is quite complicated so I suggest you take a good look at Pro:Gen's code, Science.ini, SpecialPower.ini and skirmishscripts.scb (open through World Builder) in particular.