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Old 10-07-2003, 05:30 AM   #15 (permalink)
Flyby
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Join Date: Sep 2001
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hmmm
I see several problems here:

- The project is way too ambitious to a point I'm convinced that the people behind it, are unconscious of the work a Generals total conversion mod represents. If you don't grasp the complexity of the job ahead, you're set to hit the wall. If I were to start such thing, I’d start with only 2 sides. Implementing 7 sides is just foolish and makes me seriously doubt your sanity.

-You're also unconscious that you're seriously lacking on the graphical aspect. Granted, not everyone has the same skills and experience, but showing these type of barely average models just doesn't appear very appealing.

- You'll be surprised how much research that goes into making things work, or the time that needs to be invested to research graphical aspects of the game so you can optimize your "production pipeline". In the DerelictStudio/Blitz2 group there is actually an educational program running where new promising people are trained by vets with grey beards...

- Blitz2 is not just Smurf’s mod, it is a group effort where responsibilities are dispatched according your capabilities. Smurf is the one of the key persons, but decisions are made after debate and in consensus. If it wasn’t for such a democratic structure, where I can validate my own opinions, I simply would have abandoned long ago…

@tanka
Quote:
well, the ww2 concept was not invented by the blitz team. so we're gonna grab a peice of it and make a good mod, if you like it or not.
Good fighting spirit you got there, but determination alone will not get you to the end of the ride. What you're trying to do is to dig through a mountain with a few shovels. Unless you seriously trim down your goals, you'll be crushed by that enormous pile of work ahead...
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