I think flyby put it best in the thread.
As for my own comments on this, I wouldn't have a problem if one of these ww2 mods actually did something past a month. The problem is that nearly every time, we see the big "I'm making a ww2 mod!" post; it shows off 3-5 new shots(not even that usually...its usually renders or w3d shots), explains an overly ambitious schedule and plan, and asks for help. A month later, at best...there is 1 new model to be seen. A month after that, it is completely gone, or process has been ground to a halt. [this isn't just for ww2 mods, this goes for nearly every new tc started]
Not only does the main mod posted about not get anywhere near finished but you sucked up modelers/skinners/etc for the mod...and they usually don't float off to other mods, they just quit once the mod fails. This harms other mods in the community. I would much rather you guys help Blitz2(or fallout, world crisis, etc.) instead of watching another train wreck happen.
And yes I know "your mod won't fail, it'll last"...everyone says that.
--------------------------------------------------on the other side of the issue
If you are really into this, and want to make it work...more power to you. I have a few suggestions though.
-Merging with other mods(as you already started) is one of the best things for you to do...not that it really adds to your team size overall. Back when we first formed Blitz1...it was 3 ww2 mods(plus a few outsiders like myself) that merged into one. That may sound like a lot of team members, but in the end only the most dedicated stayed around...and it made all the difference. You guys should try to merge with that other ww2 mod, it'll make you stronger.
-Do something different, european ww2 mods are all too common. Why don't you stick with what Pacific Front was doing? Then later add in europe? Start off with just the US and Japanese...ground units only, then add in aircraft, then boats. After that add in the british(which would include australia). And after that you can start thinking about adding germany and russia. Not only does this give you a clear set of goals, but it lets you release quicker and keeps up momentum(very important).
-Have a solid design document...listing the overall goal of your mod, and the units. Don't change things up all the time...that only makes things harder.
-Be realistic at how much work can get done. This is something I have a huge problem with and need to work on.
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Again, I really doubt that you will get anywhere near release and would much rather you join up with us...but if not good luck.
95% of all mods fail.
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