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Old 10-07-2003, 05:57 PM   #1 (permalink)
DTRUCK
Junior Member
 
Join Date: Oct 2003
Posts: 1
Default Disabling Units in Multiplayer Maps/ Garrisonable Bonuses

I have no experience in modding the game itself, so I've been experimenting for quite a bit on multiplayer maps instead, trying to bring new challenge into them, such as tinkering with triggers and teams. I've reached one or two snags that I hope someone would kindly help me solve or make me understand better.

1. I've read the tutorials here and at RADEN, and I've noticed how to disable Naval Yards. So I did experiment with the code, and found it successful using the code that they have written:

[GAYARD]
Techlevel=11

[NAYARD]
Techlevel=11

[YAYARD]
Techlevel=11

However, I also experimented on disabling multiple units by copying the code and modifying it to disable other units. This is a part of what I've tried:

[ATESLA]
Techlevel=11

[BEAG]
Techlevel=11

[BORIS]
Techlevel=11


When I played the map, none of those units were disabled. Only the Naval Yards were disabled. So back to the question: Is it possible to modify the code in multiplayer maps to disable certain units and structures other than the Naval Yards from being built by players?


2. Garrisonable bonuses: I noticed that certain civilian buildings when garrisoned in multiplayer mode allows special units to be built. This is what I've found when garrisoning the following buildings:

Pentagon: Navy SEALs (both in RA2 and YR)
Sears Tower: Reveals the map (both in RA2 and YR)
Kremlin: Yuri Clones (YR, unsure about RA2)

Is it possible to mod the game (or preferably the map alone) to offer hidden bonuses to players if they garrison certain buildings other than the ones listed above?

Hope you guys would offer some assistance. Thanks a lot.
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