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Member
Join Date: Mar 2003
Location: Hong Kong
Posts: 99
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C130 Drops Mods,coming up here!
Here are some C130 Drop Mods made by me,ahh a hard time training (And they are NOT made by ANY Drop Mod Programs)
Copy the file (from ;start to ;end) and paste into an txt file called "cnc_c130drop.txt" without the quotes.
They will drop in the Airstrip.
(Normal Recon Bike)
;Start
-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1
-1 Attach_To_Bone, 3, 1, "cargo"
-180 Attach_To_Bone, 3, -1, "cargo"
-200 Create_Real_Object, 21, "Nod_Recon_Bike_Player", 1, "Cargo"
;End
(Flyable A-10)
;start
-1 Create_Object, 1, "v_nod_ssm_missl"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-360 Destroy_Object, 1
-300 Create_Real_Object, 4, "CnC_GDI_Orca"
-300 Attach_Script, 4, "M00_Disable_Physical_Collision_JDG", ""
-330 Create_Real_Object, 5, "GDI_A10_Flyover"
-331 attach_to_bone, 5, 4, "wheelp01"
-300 Attach_Script, 4, "MX0_Obelisk_Weapon_DLS""
;end
(Repair Bot,an long code lol)
;start
_________________________________________
;
; Available Cinematic Script Commands
;
; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation
; id can be -1 to mean do not store this object, and do not destroy
; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump"
;
; time/frame Destroy_Object, id (slot)
; 0 Destroy_Object, 0
;
; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name
; 0 Play_Animation, 0, "Human.Jump", false
;
; time/frame Control_Camera, id ( slot )
; use id -1 for disabling control;
; note this will also disable star control and disbale the hud
; 0 Control_Camera, 0
;
;_________________________________________
;******************* CHEAT SHEET ******************************
;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim )
;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object
;Start frame Play_Audio wave filename slot number bone name
; * no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed ) 1= LOOP
;************************* CNC MODE: NOD AIRSTRIP DROPOFF ************************
;*************************************Z's NOD Turret Spawn
-1 Create_Object, 8, "V_NOD_cargop_sm"
-1 Play_Animation, 8, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 8, "Cargo"
-360 Destroy_Object, 8
-1 Attach_To_Bone, 3, 8, "Cargo"
-180 Attach_To_Bone, 3, -8, "Cargo"
; ****************************** Trajectory Transport
-201 Create_Object, 1, "XG_TransprtBone", 0, 0, 0, 0
-201 Play_Animation, 1, "XG_TransprtBone.XG_HD_TTraj", 1
-900 destroy_object, 1
; ****************************** Transport
-201 Create_Real_Object, 2, "NOD_Transport_Helicopter", 1, "BN_Trajectory"
-201 Attach_Script, 2, "M02_PLAYER_VEHICLE", ""
-201 Attach_to_Bone, 2,1,"BN_Trajectory"
;-201 Play_Animation, 2, "v_GDI_trnspt.XG_HD_Transport",1
-201 Play_Animation, 2, "v_GDI_trnspt.v_GDI_trnspt",1
-900 destroy_object, 2
; ****************************** Trajectory Humvee
-201 Create_Object, 3, "XG_HD_HTraj", 0, 0, 0, 0
-201 Play_Animation, 3, "XG_HD_HTraj.XG_HD_HTraj", 1
-900 destroy_object, 3
; ****************************** Harness
-201 Create_Object, 6, "XG_HD_Harness", 0, 0, 0, 0
-201 Play_Animation, 6, "XG_HD_Harness.XG_HD_Harness", 1
-900 destroy_object, 6
;mnobl_int_n
; ****************************** turret spawning buggy
-295 Create_Real_Object, 4, "cnc_Nod_mobile_artillery", 1, ""
-300 Create_real_Object, 5, "CnC_Nod_Technician_0", 4, "muzzlea0"
-301 Attach_Script, 5, "M00_Damage_Modifier_DME","0,1,1,0,0"
-301 Attach_Script, 5, "M05_Nod_Gun_Emplacement", ""
-301 attach_to_bone, 5, 4, "muzzlea0"
;end
(Flying Recon Bike)
;start
-1 Create_Object, 1, "v_jet"
-1 Play_Animation, 1, "X0C_Orca_Traj01.X0C_Orca_Traj01", 0
-360 Destroy_Object, 1
-300 Create_Real_Object, 4, "CnC_GDI_Orca"
-300 Attach_Script, 4, "M00_Disable_Physical_Collision_JDG", ""
-330 Create_Real_Object, 5, "Nod_Recon_Bike_Player"
-331 attach_to_bone, 5, 4, "wheelp01"
-300 Attach_Script, 4, "MX0_Obelisk_Weapon_DLS", ""
;end
(Great Omni Defense)
;start
-1 Create_Object, 1, "v_nod_ssm_missl"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-360 Destroy_Object, 1
-300 Create_Real_Object, 4, "CnC_Nod_Apache"
-300 Attach_Script, 4, "M00_Disable_Physical_Collision_JDG", ""
-300 Create_Real_Object, 5, "MX0_Nod_Obelisk"
-331 attach_to_bone, 5, 4, "wheelp01"
-300 Create_Real_Object, 6, "MX0_Nod_Obelisk"
-331 attach_to_bone, 6, 5, "muzzlea0"
-300 Create_Real_Object, 7, "MX0_Nod_Obelisk"
-331 attach_to_bone, 7, 6, "muzzlea0"
-300 Create_Real_Object, 8, "MX0_Nod_Obelisk"
-331 attach_to_bone, 8, 7, "muzzlea0"
-300 Create_Real_Object, 9, "MX0_Nod_Obelisk"
-331 attach_to_bone, 9, 8, "muzzlea0"
-300 Attach_script, 9, "M05_Nod_Gun_Emplacement"
-300 Attach_script, 5, "M05_Nod_Gun_Emplacement"
-300 Attach_script, 6, "M05_Nod_Gun_Emplacement"
-300 Attach_script, 7, "M05_Nod_Gun_Emplacement"
-300 Attach_script, 8, "M05_Nod_Gun_Emplacement"
;end
;The G.O.D is an mobile obelisk apache
(Hovercraft)
;start
-1 Create_Object, 1, "v_jet"
-1 Play_Animation, 1, "X0C_Orca_Traj01.X0C_Orca_Traj01", 0
-360 Destroy_Object, 1
-300 Create_Real_Object, 4, "CnC_GDI_Orca"
-300 Attach_Script, 4, "M00_Disable_Physical_Collision_JDG", ""
-330 Create_Real_Object, 5, "GDI_Hovercraft"
-331 attach_to_bone, 5, 4, "wheelp01"
-300 Attach_Script, 4, "MX0_Obelisk_Weapon_DLS", ""
;end
Thats all for now,i will give more later.
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