more sense than original zero hours perhaps....but thats about it....stuff is still often very disorganized.
actually, i think my real complaint is with the engine itself....just the fact that it requires seperate normal, night, snow, and nightsnow models for a building.....to say nothing of all that animation stuff involved with construction....i mean i guess its nice to be able to specify those things if you need to....but when every single unit for a faction works the exact same way you think there'd be some way of streamlining this (such as having a process that will make any building look snowy, or lights that turn on and off according to the daytime setting....)
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