Thread: Pavement in RA2
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Old 02-01-2003, 10:21 PM   #15 (permalink)
Xgamer
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Quote:
Originally Posted by martyr
Okay, I looked it up:
For the pavement just use the TS code and replace totile's value with concreteXX (where XX is a number - look in the mix files to see which number tile you prefer.)
What are you talking about?

ToTile=pvclr is all that is needed, as it points to the filename of the pavement lat files.
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