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Old 10-14-2003, 05:19 PM   #6 (permalink)
DJRowley
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Join Date: Mar 2003
Location: UK
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Whoops. :tard: You also need to add a

Behavior = FireWeaponWhenDeadBehavior ModuleTag_05
DeathWeapon = Your bomb explosion weapon
StartsActive = Yes
End

to the bomb model but I sorta forgot to write it :S
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