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a superweapon idea
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10-14-2003, 05:19 PM
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DJRowley
Senior Member
Join Date: Mar 2003
Location: UK
Posts: 676
Whoops. :tard: You also need to add a
Behavior = FireWeaponWhenDeadBehavior ModuleTag_05
DeathWeapon = Your bomb explosion weapon
StartsActive = Yes
End
to the bomb model but I sorta forgot to write it :S
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