Well actually this piece of code is already implemented. I just added the complete code so that you can take a look:
Code:
;------------------------------------------------------------------------------
Object BlackMarketNukeParadrop
; *** ART Parameters ***
Draw = W3DModelDraw ModuleTag_01
OkToChangeModelColor = Yes
DefaultConditionState
Model = AVBomber_B
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:BlackMarketNuke
Side = Russia
EditorSorting = SYSTEM
TransportSlotCount = 1 ;how many "slots" we take in a transport (0 == not transportable)
ArmorSet
Conditions = None
Armor = ProjectileArmor
DamageFX = None
End
; *** AUDIO Parameters ***
; *** ENGINEERING Parameters ***
KindOf = PROJECTILE PARACHUTABLE
Body = ActiveBody ModuleTag_02
MaxHealth = 100.0
InitialHealth = 100.0
End
Behavior = AIUpdateInterface ModuleTag_03
End
Locomotor = SET_NORMAL None
Behavior = PhysicsBehavior ModuleTag_04
Mass = 75.0
AerodynamicFriction = 1 ; this is now friction-per-sec
ForwardFriction = 33 ; this is now friction-per-sec
CenterOfMassOffset = 2 ; Default of 0 means nothing tips as it falls. Positive tips forward, negative tips back
End
Behavior = FireWeaponWhenDeadBehavior ModuleTag_05
DeathWeapon = BlackMarketNukeWeaponRussia
StartsActive = Yes
End
Behavior = HeightDieUpdate ModuleTag_06
TargetHeight = 50.0
TargetHeightIncludesStructures = Yes
OnlyWhenMovingDown = Yes
InitialDelay = 100
End
Behavior = SpecialPowerCompletionDie ModuleTag_07
SpecialPowerTemplate = SuperweaponTacticalNukeRussia
End
Behavior = FXListDie ModuleTag_08
DeathFX = FX_NukeGLA
OrientToObject = No
End
Behavior = DestroyDie ModuleTag_09
;nothing
End
Geometry = Sphere
GeometryIsSmall = Yes
GeometryMajorRadius = 12.0
End
In my opinion everything should be okay but still this won't work.
But thanks for your help!