I've tried that already, that's not a fix
WeaponShareReloadTime doesn't change the way a plane acts if it has two switchable weapons, if there is still ammo left in one "slot", the plane will not return for ammo.
Doing it this way, your plane WILL return to base if you told it to attack something and it killed it on the first try. However, if the target doesn't die and the plane runs out of ammo, or if you tell the plane to guard an area, attack ground, etc... the plane will circle as if trying to attack, yet it is out of ammo.
Try this with your plane, and if you don't have this problem, could you please be more specific on how you made your plane "ignore" the other weapons.
I hope we can all get this figured out, I know I'm not the only one out there wondering about this.
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As a side note, I'm curious if anybody knows how to set the contents of a transport as a payload (i.e. for parachutable transport).
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-Telekin
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