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Old 10-21-2003, 10:16 AM   #7 (permalink)
Flyby
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Because the *.dds compression format was specially developed for games in a DX environment

From Nvidia papers:
Quote:
....in conjunction with the EXT_texture_compression_s3tc extension offers a tremendous boost for the rendering pipeline at different levels:
• Faster rendering
• Lower texture memory requirements
• Faster texture downloads into texture memory
• Lower disk space requirements for storage and faster disk access.
Additionally, the use of compress textures allows the application to utilize higher resolution textures with the same memory footprint.
The Targa format (*.tga) is an older graphic format, mostly used for broadcasting, as it has excellent color quality including an alpha channel...
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