Without the AITrigger, nothing will happen. That's your 'prime mover'. Properties of the TeamType will determine how the created team will behave, and as for Priority=, that helps determine what the odds are that the AI will make that team - but so does the AITrigger's weighting, so this does get confusing, sort of like voodoo.
Any unit with a Deathweapon= also needs Explodes=yes or the Deathweapon won't be used.
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