It's actually verry easy.
It's in the conditionstate of the redguard, a normal gun firing or
PRIMARY = FIRING_A and the SECONDARY = FIRING_B and the TERTIARY = FIRING_C
Now that you know this if you look at the redguard it has a section devoted to bayonet animation.
It says FIRING_C
now that you know that.
Weaponset= None
Weapon = PRIMARY redguardpopgun
Weapon = TERTIARY redguardplasticknifeassault
End
You see you have to use TERTIARY as weaponslot
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