View Single Post
Old 11-15-2003, 05:00 PM   #4 (permalink)
The_Blind_One
Senior Member
 
Join Date: Aug 2003
Posts: 337
Default

It's actually verry easy.

It's in the conditionstate of the redguard, a normal gun firing or
PRIMARY = FIRING_A and the SECONDARY = FIRING_B and the TERTIARY = FIRING_C

Now that you know this if you look at the redguard it has a section devoted to bayonet animation.

It says FIRING_C
now that you know that.

Weaponset= None
Weapon = PRIMARY redguardpopgun
Weapon = TERTIARY redguardplasticknifeassault
End

You see you have to use TERTIARY as weaponslot
The_Blind_One is offline   Reply With Quote