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Old 02-05-2003, 10:56 PM   #15 (permalink)
Xgamer
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Join Date: Dec 2002
Location: Canada
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It replaces the lightning superweapon. I used the Lightning storm so I could get the meteors to hit at random locations without having to change BallisticScatter=; I would have a timer, an ambient light change, and a text message, unlike in a fake superweapon.

Here's how I did it:

The key tag in the art.ini that causes meteors is IsMeteor=true (what a surprise) . It'll cause the animation it is attached to, to fly from a "ceiling" at a random location, and then fly on a path that will impact where the animation was targetted. I'm sure Psycho knows this.

Simply put, I changed the bolt-impact animation to my animation (the converted meteor from TS), so that when the animation is played, it generates a meteor to fly and impact at the target. The [METLARGE] section can be cloned for ease and simplicity. Then all the tags can be modified to suit whatever is needed. The damage= should also be changed on the animation if it was a clone.
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