transparency issues - please help
I am having a majr problem getting transparency to work. I've followed tutorials and got nowhere!
I am looking to add a flame image to a flat plane and have the flame be additive (look hot - heat wise) and be properly masked (alpha channel).
Using Renx, I bring in my model and apply a Renx material.
I then go to pass 1 and leave vertex material on default settings
Shader blend mode on Alpha Blend with other options on default
Textures Stage0 checked with a .TGA of a blue flame with an alpha channel
What I get is the blue flame and the black showing up instead of the black being masked. I can't get the basic transparency to work much less make it look additive (hot).
I've tried various settings without success...
I am hoping someone will be able to help me.
THNX - db :cry:
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