Thread: Genetic Showoff
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Old 02-06-2003, 07:19 AM   #10 (permalink)
Flyby
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Join Date: Sep 2001
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Quote:
Originally Posted by Proclone
In other words, to get your Genetic horor to work properly you'll need to set up new bones for it and make a new set of custom animations for it's basic movements and other motions.
Are the bones in Gmax recognized by the game?
Or has it its own "bone" concept? (and if so, can it be edited?)
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