Thread: Genetic Showoff
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Old 02-06-2003, 10:01 AM   #11 (permalink)
Proclone
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Join Date: Jan 2003
Location: Canada
Posts: 400
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Gmax bones are recognized, though "bones" can be anything to w3d. EAP seems to have used little blue boxes as their bones for example. But standard bones work too.. including any IK acting on them. The only issue is that normal skinning doesn't hold in the game engine, there's a specific modifier called WW SKIN that effectively lets you parent Vertices directly to bones.
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