Thanks for the answer phoib.
That directional armor idea is a brilliant one.
It would make things a lot lot more realistic..
But to get back to the original problem: I do not have zero hour.
I've tried adding the two turrets by making a new INI with the same object name and it half works.
That means that all 4 turrets turn but only two of them actually fire, for some no apparent reason.
(I guess its because the turrets parameters are somehow "overridden" when they are implemented again by adding the new ini to the OBJECT folder)
I guess I just have to figure out how this works, I think I will try to make the projectile invisible and just simulate some firefx's...
Getting that code to work multiple times is a problem. This problem has a magnitude that is equal to the navalyard problem.
I do believe it is possible, though. After all, there are still the american drones to experiment with (maybe giving them a 0.0000000000001 locomotor and then applying the same overlord contain module to it, and then doing the same to ITS subobject..)
But anyways, I've got to get this 4 turreted battleship to work first before I experiment with anything else..
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