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Old 11-27-2003, 10:18 AM   #9 (permalink)
Marshall7a
Senior Member
 
Join Date: Dec 2002
Location: UK
Posts: 434
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Same problem for the virus warhead (might use HollowPoint too, can't remember)

For those who havn't got it, the Sniper/Virus can be ordered to attack and, more importantly, will retaliate against; vehicles, with little or no effect.
Easily corrected by turning all the 1% values in the associated warhead(s) to 0%.




Another prerequisite issue: RADAR
Most units that require radar to be built require a generic radar but the occasional few require a specific side's radar. Which one was intended? I reckon generic radar. That's what I've set them to in my mod (except the Harrier now requires Air Force specifically because I gave aircraft factories to the other sides).

Yet another prerequisite issue: POWER
Psychic Tower does not require a 'power' structure whereas the Prism Tower and Tesla Coil do.
Also, the Patriot, Flak and Gattling defenses do not require a power structure. Nor does the Grand Cannon.
In my mod, I have made all powered defenses require a power structure but I have also added the Tech Power Plant to the generic power structures group.
/EDIT:
Although, I've just realised, this means that after you've been heavily attacked you can't replace a power plant and a powered defense at the same time if all your power plants were destroyed. Perhaps none of the defenses should require a power structure to be built..?
:EDIT/

Previously mentioned prerequisite issue: TECH
In addition to the Chrono Legionnaire, the Aircraft Carrier and Siege Chopper do not require specific side's Battle Lab unlike all other Battle Lab-requiring stuff.
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